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Capturing online cultures, or storytelling as method
Annet Dekker
Arts and Creative Industries
Research output
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peer-review
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Keyphrases
Internet Culture
100%
Online Storytelling
100%
Steam
50%
Social Interaction
50%
Invisible
50%
Heritage
50%
Dynamic Environment
50%
Storytelling
50%
Platform Interaction
50%
Developing Tools
50%
Tool Model
50%
Browsing
50%
Arts and Humanities
Online
100%
Narrative Method
100%
Esthetics
50%
Artwork
50%
Historic
50%
Dynamics
50%
Invisible
50%
Psychology
Story-Telling
100%
Social Interaction
50%
Computer Science
Dynamic Environment
100%