Abstract
This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar.
Original language | English |
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Title of host publication | Foundations in Sound Design for Interactive Media |
Publisher | Routledge |
Edition | 1 |
DOIs | |
Publication status | Published - 12 Jul 2019 |
Externally published | Yes |
Keywords
- Game audio
- Virtual reality
- Immersive media