Designing Game Audio Based on Avatar-Centred Subjectivity

Jonathan Weinel

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar.
Original languageEnglish
Title of host publicationFoundations in Sound Design for Interactive Media
PublisherRoutledge
Edition1
DOIs
Publication statusPublished - 12 Jul 2019
Externally publishedYes

Keywords

  • Game audio
  • Virtual reality
  • Immersive media

Fingerprint

Dive into the research topics of 'Designing Game Audio Based on Avatar-Centred Subjectivity'. Together they form a unique fingerprint.

Cite this