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Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence
Rita F. de Oliveira
Human Sciences
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Keyphrases
Virtual Worlds
100%
Telepresence
100%
Human Feeling
66%
Human Performance
33%
Virtual Environment
33%
Adaptive Capacity
33%
Specific Conditions
33%
Natural User Interface
33%
Kinematics
33%
Index-based
33%
Individual Performance
33%
Human Being
33%
Sense of Presence
33%
E-technology
33%
Sensorimotor Contingencies
33%
Neurobehavior
33%
Virtual Artifact
33%
Behavioral Indices
33%
Body Schema
33%
Alter Ego
33%
Geometrical Mapping
33%
Body Ownership
33%
Natural Adaptation
33%
Human-avatar Interaction
33%
Arts and Humanities
Virtual worlds
100%
Avatar
100%
Feelings
42%
Virtual
28%
Affordances
14%
Virtual Reality
14%
Artificial
14%
Capabilities
14%
Human Being
14%
alter-ego
14%
Sensori-motor
14%
Body schema
14%
Psychology
Ego
100%
Virtual Artifact
100%
Human
100%