Enhancement of awareness through feedback does not lead to interlimb transfer of obstacle crossing in virtual reality.

Anika Weber, Julian Werth, Gaspar Epro, John Seeley, Kiros Karamanidis

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Abstract

Locomotor skill transfer is an essential feature of motor adaptation and represents the generalization of learned skills. We previously showed that gait adaptation after crossing virtual obstacles did not transfer to the untrained limb and suggested it may be due to missing feedback of performance. This study investigated whether providing feedback and an explicit goal during training would lead to transfer of adaptive skills to the untrained limb. Thirteen young adults crossed 50 virtual obstacles with one (trained) leg. Subsequently, they performed 50 trials with their other (transfer) leg upon notice about the side change. Visual feedback about crossing performance (toe clearance) was provided using a color scale. In addition, joint angles of the ankle, knee, and hip were calculated for the crossing legs. Toe clearance decreased with repeated obstacle crossing from 7.8 ± 2.7 cm to 4.6 ± 1.7 cm for the trained leg and from 6.8 ± 3.0 cm to 4.4 ± 2.0 cm (p < 0.05) for the transfer leg with similar adaptation rates between limbs. Toe clearance was significantly higher for the first trials of the transfer leg compared to the last trials of the training leg (p < 0.05). Furthermore, statistical parametric mapping revealed similar joint kinematics for trained and transfer legs in the initial training trials but differed in knee and hip joints when comparing the last trials of the trained leg with the first trials of the transfer leg. We concluded that locomotor skills acquired during a virtual obstacle crossing task are limb-specific and that enhanced awareness does not seem to improve interlimb transfer. [Abstract copyright: Copyright © 2023 Elsevier Ltd. All rights reserved.]
Original languageEnglish
Article number111600
Pages (from-to)111600
JournalJournal of Biomechanics
Volume153
DOIs
Publication statusPublished - 26 Apr 2023

Keywords

  • Motor transfer
  • Feedback
  • Obstacle crossing
  • Young Adult
  • Walking
  • Virtual Reality
  • Gait
  • Falls
  • Motor adaptation
  • Lower Extremity
  • Biomechanical Phenomena
  • Awareness
  • Leg
  • Humans

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