Head-tracked auralisations for a dynamic audio experience in virtual reality sceneries

Eric Ballestero, Peter Robinson, Stephen Dance

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as head-mounted displays for virtual reality and ambisonics – in order to recreate 3D immersive environments; both aural and visual. The work presented here is believed to encourage investigations into buildings yet to be, or those lost to civilisation. Through a combination of acoustic computer modelling, network protocol, game design and signal processing, this paper proposes a method for bridging acoustic simulations and interactive technologies, i.e. fostering a dynamic acoustic experience for virtual scenes via VR-oriented auralisations
Original languageEnglish
Publication statusPublished - 23 Jul 2017
Event24th International Congress on Sound and Vibration -
Duration: 23 Jul 2017 → …

Conference

Conference24th International Congress on Sound and Vibration
Period23/07/17 → …

Fingerprint

Dive into the research topics of 'Head-tracked auralisations for a dynamic audio experience in virtual reality sceneries'. Together they form a unique fingerprint.

Cite this