In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness

Jonathan Weinel

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In this chapter, we consider a particular method of specifically evaluating the user experience of game audio. To provide a domain of game audio to evaluate, we focus on an increasingly occuring phenomenon in game; that of the altered state of consciousness. Our approach seeks to evaluate user experience of game audio from normal gameplay and gameplay that features altered states. As such, a brief background to person-centered approaches to use experience evaluation is presented and then we provide a detailed description of the method that has been adopted in this chapter: the use of personal construct theory via repertory grid interviews.
Original languageEnglish
Title of host publicationGames User Research: A Case Study Approach
Place of PublicationNew York
PublisherCRC Press
Edition1
DOIs
Publication statusPublished - 25 May 2016
Externally publishedYes

Keywords

  • altered states of consciousness
  • video games
  • game audio
  • human-computer interaction

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