Abstract
In this chapter, we consider a particular method of specifically evaluating the user experience of game audio. To provide a domain of game audio to evaluate, we focus on an increasingly occuring phenomenon in game; that of the altered state of consciousness. Our approach seeks to evaluate user experience of game audio from normal gameplay and gameplay that features altered states. As such, a brief background to person-centered approaches to use experience evaluation is presented and then we provide a detailed description of the method that has been adopted in this chapter: the use of personal construct theory via repertory grid interviews.
Original language | English |
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Title of host publication | Games User Research: A Case Study Approach |
Place of Publication | New York |
Publisher | CRC Press |
Edition | 1 |
DOIs | |
Publication status | Published - 25 May 2016 |
Externally published | Yes |
Keywords
- altered states of consciousness
- video games
- game audio
- human-computer interaction