Abstract
A significant amount of effort has been made by the research community towards achieving immersive multi-view entertainment. Most of the effort has been targeted at content acquisition and rendering/display technologies, or at delivery of pre-encoded content rather than live content. A key feature of immersive communication is the ability for participants to interact with the remote environment, and to detect and evaluate that interaction via their senses [1]. Thus, immersive communication is evolving in a variety of directions. One possible goal is to emulate reality, in which case high fidelity, realistic renderings are important and spatial relationships must be maintained. Another possible goal is to achieve a state of immersive communication that goes beyond reality, for example, enabling millions of people to attend a lecture or a music concert in which everyone has a front row seat [1, 2].
Original language | English |
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Title of host publication | Novel 3D Media Technologies |
Publisher | Springer New York LLC |
Pages | 1-7 |
Number of pages | 7 |
ISBN (Electronic) | 9781493920266 |
ISBN (Print) | 9781493920259 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© Springer Science+Business Media New York 2015.