Abstract
We present a game theoretic analysis of a personal e-health system, where a user reports self-measured data to a collection center. Our focus lies on addressing the challenge of potential mistakes in the reported data, a common issue for untrained users in e-health scenarios. The system alternates between the states of correct or erroneous data about the user being available at the collection center. Our goal function is related to age of incorrect information, a measure of the staleness of the information content. It linearly increases as time spent in the erroneous state elapses further. In this scenario, we introduce an additional malicious agent that injects erroneous measurements with the objective of exacerbating the staleness of information. This leads to an adversarial game between the user of interest and the malicious agent, the equilibrium of which we discuss. We derive closed-form expressions based on the system parameters, providing insights into the parametric ranges where the impact of the adversary is most menacing.
Original language | English |
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Title of host publication | 2024 6th International Conference on Communications, Signal Processing, and their Applications, ICCSPA 2024 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Number of pages | 6 |
ISBN (Electronic) | 9798350384819 |
DOIs | |
Publication status | Published - 8 Jul 2024 |
Event | 2024 6th International Conference on Communications, Signal Processing, and their Applications - Istanbul, Turkey Duration: 8 Jul 2024 → 11 Jul 2024 https://ieeexplore.ieee.org/xpl/conhome/10794180/proceeding |
Publication series
Name | 2024 6th International Conference on Communications, Signal Processing, and their Applications, ICCSPA 2024 |
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Conference
Conference | 2024 6th International Conference on Communications, Signal Processing, and their Applications |
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Abbreviated title | ICCSPA |
Country/Territory | Turkey |
City | Istanbul |
Period | 8/07/24 → 11/07/24 |
Internet address |
Keywords
- Age of incorrect information
- False data injection
- Game theory
- Medical self-reporting
- Personalized medicine