Rethinking Immersive Audio

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Abstract

This chapter argues that our understanding of immersive audio and the creation of immersive sonic experiences can be enriched by looking at how different disciplines have defined “immersion”. Drawing primarily on theatre, heritage and gaming, key facets of immersion that researchers and practitioners working in these disciplines have described are discussed. Reflecting on sound practices by way of these cross-disciplinary insights provides novel strategies for approaching immersive sonic experiences. The final part of this chapter discusses the broader context of the United Kingdom’s “immersive economy” and how this could lead to reductive, technology-focused understandings of the term.
Original languageEnglish
Title of host publicationInnovation in Music
EditorsJan-Olof Gullö, Russ Hepworth-Sawyer, Dave Hook, Mark Marrington, Justin Paterson, Rob Toulson
PublisherRoutledge (Taylor & Francis Group)
Chapter14
Pages167-179
Number of pages13
Edition1st
ISBN (Electronic)9781040186077
ISBN (Print)9781032500560
DOIs
Publication statusPublished - 22 Nov 2024
  • Rethinking Immersion

    Parkinson, A. & Randell, J., 2 Jul 2023.

    Research output: Contribution to conferencepresentation

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  • Rethinking Immersive Audio

    Parkinson, A. & Randell, J., 11 Sept 2023, p. 167-179. 13 p.

    Research output: Contribution to conferencepresentation

    Open Access
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    8 Downloads (Pure)

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