@inbook{4a8f1f165ee24710b7af30ad11e45c26,
title = "Rethinking Immersive Audio",
abstract = "This chapter argues that our understanding of immersive audio and the creation of immersive sonic experiences can be enriched by looking at how different disciplines have defined {\textquotedblleft}immersion{\textquotedblright}. Drawing primarily on theatre, heritage and gaming, key facets of immersion that researchers and practitioners working in these disciplines have described are discussed. Reflecting on sound practices by way of these cross-disciplinary insights provides novel strategies for approaching immersive sonic experiences. The final part of this chapter discusses the broader context of the United Kingdom{\textquoteright}s {\textquotedblleft}immersive economy{\textquotedblright} and how this could lead to reductive, technology-focused understandings of the term.",
author = "Adam Parkinson and Justin Randell",
year = "2024",
month = nov,
day = "22",
doi = "10.4324/9781003396710-14",
language = "English",
isbn = "9781032500560",
pages = "167--179",
editor = "Jan-Olof Gull{\"o} and Russ Hepworth-Sawyer and Dave Hook and Mark Marrington and Justin Paterson and Rob Toulson",
booktitle = "Innovation in Music",
publisher = "Routledge (Taylor \& Francis Group)",
edition = "1st",
}