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The Metacognitions about Online Gaming Scale: Development and psychometric properties

  • Division of Psychology
  • London South Bank University
  • Studi Cognitivi S.p.A.
  • Sigmund Freud University

Research output: Contribution to journalArticlepeer-review

85 Citations (Scopus)

Abstract

Objectives Recent research has suggested that metacognitions may play a role across the spectrum of addictive behaviours. The goal of our studies was to develop the first self-report scale of metacognitions about online gaming. Method We conducted two studies with samples of online gamers (n = 225, n = 348) to test the structure and psychometric properties of the Metacognitions about Online Gaming Scale and examined its capacity to predict weekly online gaming hours and Internet addiction. Results Exploratory and confirmatory factor analyses supported a three-factor solution: positive metacognitions about online gaming, negative metacognitions about the uncontrollability of online gaming, and negative metacognitions about the dangers of online gaming. Internal consistency, predictive and divergent validity were acceptable. All the factors of the Metacognitions about Online Gaming Scale correlated positively with weekly online gaming hours and Internet addiction. Regression analyses showed that negative metacognitions about the uncontrollability of online gaming and levels of Internet addiction were the only significant predictors of weekly online gaming hours, and that positive metacognitions about online gaming and negative metacognitions about the uncontrollability of online gaming were the only significant predictors of Internet addiction. Conclusions The Metacognitions about Online Gaming Scale was shown to possess good psychometric properties, as well as predictive and divergent validity within the populations that were tested.

Original languageEnglish
Pages (from-to)281-286
Number of pages6
JournalAddictive Behaviors
Volume64
DOIs
Publication statusPublished - 20 Jul 2015

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Internet addiction
  • Metacognition
  • Metacognitions
  • Online gaming
  • Problematic online gaming
  • Psychometric measure

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